Category Archives: Textures

Tips and Tricks for Creating Textures From Photos

By:  Elizabeth Gallagher
TRU Graphic Solutions Ltd

here are plenty of tutorials and articles on the internet covering the subject of general photography and a hand full on the subject of texture photography, so rather than going over old ground, I would like to share a few personal tricks and tips I have developed when taking photographs for purpose of texture creation.


With the acceleration of technology and the current economic climate, now is a good time to purchase your first digital camera and gain some control over your creative destiny by taking your own photos.

These days, you can purchase a 10 Mega Pixel digital camera for around $200 – $300 and this is perfectly adequate for the creation of textures. But just like any hobby or creative pursuit, there is always a learning curve. Expect to make mistakes, learn from them and know even the most seasoned photographer has to go through some post correction process before his/her photos are suitable for the purpose of texture creation.

Sun and Shadow

For the same reason the sun works well for Sun Dials, it can often work against the process and purpose of texture photography. Bright sunny days are perhaps ironically conditions to avoid when taking photographs for texture creation. The sun casts shadows on just about every type of surface and even small shadows can make a photograph very difficult to work with when attempting to create a seamless texture later.

This is a bad image to create a texture because it has shadows.

Architecture Texture with Shadows. This is a bad image to create a texture because it has shadows.

Additionally, shadows on game textures will be in conflict with many game engines that use Dynamic Lighting to simulate natural weather and light environments. When shadows and light move in “real time” within a game scene, static shadows displayed on game textures will look “out of synch” or artificial, even to the untrained eye.

For example, compare the two window photo textures. The  photograph to the left ( the window with the arches and shadows) demonstrates perfectly the negative impact that shadows have on architectural photography. As you can probably see, it would be practically impossible to fix or use this photo for any type of digital artwork.

Now compare with the photograph below, which was taken on a typical overcast day in December. Notice that there are no visible shadows at all and this would be a perfect candidate for the creation of a good game texture.

So, for the purpose of texture photography, overcast or cloudy days offer the best lighting conditions for texture photography, as shadows are subdued and subtle.

This is a very good image to create a texture because it does not have shadows.

Good Architecture Texture. This is a very good image to create a texture because it does not have shadows.

Missed Opportunities

I cannot tell you how many times I have driven past a fantastic opportunity for texture photography and I didn’t have my camera with me. It’s the most frustrating feeling and once in desperation, I tried to use my phone camera, which perhaps inevitably, resulted in a waste of time and effort.

After doing this several times I decided to leave my camera in the boot of my car along with a fully charged battery so now if I see an interesting building on my travels, I am good to go.

Try and get into the habit of taking your camera with you wherever you go, even if it’s just a trip to the shopping mall.

The environment we live and work in is ever changing and opportunities may pop up one day and disappear the next. This is especially true with old historical buildings that are being demolished and replaced by new and quite often uninspiring and clinical looking architecture.

More Is More

What may appear like a perfect shot from within your camera LCD screen can sometimes prove to be less than perfect when finally viewed in full resolution on your PC monitor.

There is nothing more disappointing than realizing your “perfect photo” is actually out of focus or over/under exposed when opened up in your Photo editor. Whilst these imperfections can sometimes be fixed, it’s always better to get the shot right in the first place.

To reduce the chances of this happening I take 3 or 4 shots of the same subject therefore increasing my chances of obtaining at least one good quality photograph that requires little to no post correction editing.

Move Closer

When I first stated taking photos for texture creation I would only see the obvious. The front of an ornamental building, the Baroque window on the face of a castle wall, or the beautiful stone relief work on a church building.

Eventually I discovered that if I looked “beyond the obvious” I was able to get about 20 more textures from the same object.

Whilst building and architecture may have initially caught my eye, I began to notice areas in more detail and discover the beauty in age and imperfection. The rotten wood in a window frame, the corroded decay on the surface of a metal industrial container, cracks and exposed brickwork in a plaster wall all have potential for fantastic grunge textures.

Learn to see beyond the obvious. There are often two very different types of textures you can shoot from the same subject, the architecture on the whole and the surface material it’s actually made up of.


Palm Tree 3D Models for your Landscapes

Palm Tree 3D Model with High Resolution Textures

Palm Tree 3D Model with High Resolution Textures

Palm trees give your landscapes, city streets, office environments, and gardens a refreshing tropical feel. This makes 3d models of palm trees one of the most popular ornamental plant 3d models used by 3d modeling artists  for landscapes in architectural scenes, still renders, city scenes, and 3d visualizations.

There are many types of palm tree 3d models that you can use  in your 3d landscape. However, the best ones are the palm trees that actually grow in your landscape’s climate. When you choose 3d models of palm trees that grow in your landscape’s climate, your city scenes look more realistic and believable.

Buy Palm Tree 3D Models or get them made to your specifications with our custom 3d service.

How do you choose the right palm tree 3d model for your landscape?

To select the appropriate palm tree,  let’s first take a look at what sets palm trees apart from other trees.

Most palm trees have large, compound leaves located at the top of a stem and the stem does not have branches. They grow in tropical and subtropical regions and do not tolerate severe cold weather.

Palm Tree 3D Model, low polygon
Desert Palm Tree 3D Model, low polygon

Therefore, the first step in selecting your palm tree 3d model is to determine whether your landscape’s climate is tropical or subtropical.

If your climate is not tropical or subtropical,  then only use palm trees as indoor plants for interior scenes or  botanical gardens.

The next step is to search for and select the types of palm trees that grow in your landscape’s climate.  For example, if you are 3d modeling a casino in Las Vegas, then need you would choose a desert palm tree, such as the True Date Palm Tree,  for the landscape.  The True Date Palm tree is well suited for very hot and dry climates like the desert. It also likes full sunlight and grows very tall to about 50 feet. The True Date Palm is typically used for landscaping in upscale developments, such as commercial structures, malls, hotels, etc.

See below a list of popular palm trees grown in the Southern U.S. and further North.

  • Mediterranean (European) Fan Palm
  • California Fan Palm
  • True Date Palm
  • Queen Palm
  • Canary Island Date Palm
  • Texas Sabal Palm
  • Windmill Palm
  • Pindo Palm
  • Sago Palms
  • Mexican Fan Palm
Plam Tree 3D Model (Cordyline Australis)
Palm Tree 3D Model (Cordyline Australis)

Once you know what type of palm trees you need, simply get the stock 3d models of the palm trees. It is important that you choose stock 3d models that are low polygon, since you might be using them several tree 3d models in your landscape.

Now that your palm tree 3d models are ready, it’s time to place them in your scene.  These are several things you want to consider when placing the palm trees in your scene.  For example, palm trees that can’t withstand direct light must be grouped together with other trees and shrubs to protect them from sunlight. Also, palm trees that are in colder environments should be grouped together with other trees to protect them from the cold wind.

Palm trees not only have ornamental value but they have great economic importance as many products are derived from palm trees including coconut products, oils, dates, palm syrup, ivory nuts, carnauba wax, rattan cane, raffia and palm wood.

As you can see, it is very important to select  the right type of  palm tree to use in your 3d landscape. It is also important to know how to place them together with other plants in your scene.

The best way to save time is to buy stock tree 3d models already available so you can use them to make your architectural landscapes, still renders, and visualizations look more realistic. Ultimately, this variety of palm tree 3d models enables you to choose one that is most appropriate for your architectural landscapes, city scenes, still renders, and 3d visualizations.

Arch Design Wood Collection

Arch Design Wood

Arch Design Wood

Product ID: 6980

Media Type: Texture

Texture Type:    Diffuse
Size (Pixels W x H):    2000 x 3000
Alpha Channel:    False
Specular Map:    False

Available formats: max 0.07 MB (ver:9.0-2008), Texture 53.56 MB, Texture 50.67 MB, Texture 24.65 MB, max 0.94 MB (ver:9.0), jpeg 9.02 MB

Arch_Design_Wood is great collection of material for Mentalray 3.5 in 3dsmax 9.0.  These 62 materials simulate the wood material in many aspects. For every material they are present three variations opaque shiny and in relief.

The materials have been created to work in conjunction with the FG for simulate a correct global illumination. Attached texture to the library tile in high resolution 2000 x 3000 tileable. These materials are ideal for render of great dimensions. You will find enclosures the renders already calculated.

You may go to for the product page and other related textures.

AWN20 Textures of Fabrics and Textiles

textures of textiles and fabrics to use in 3d model computer graphics

Texture of a Weathered Canvas Awning used to render 3d model computer graphics


To render 3d model computer graphics, textures of Fabrics and Textiles are commonly used to give 3d models the look and feel of real fabrics and textiles.

There is a variety of textures to achieve the look and feel of just about anything. Textures typically the are available in variety of “image” formats including jpeg and gif.

The image is a watermarked texture of a canvas awning texture that can be used to render 3d models in architectural visualizations.

Water Materials for Cinema 4D

Rendering Water with Materials For Cinema 4D

These set of water materials for Cinema includes all reflection, refraction, diffusion, and environment maps to use. It also comes with 23 different water materials for all your 3d modeling and rendering needs.

Water Displacement Animation

Water texture

water texture

water texture

Product ID: 4152

Media Type: Texture

Texture Type:    Diffuse
Resolution:    75 dpi
Size (Pixels W x H):    1600 X 1107
Alpha Channel:    False
Specular Map:    False

Available format: jpeg 0.80 MB

Water texture which includes a waterfall and plants You may go to for the product page and other related textures.

12 Vine Textures

12 Vine Textures

12 Vine Textures

Product ID: 7012

Media Type: Texture

Texture Type:    Diffuse
Size (Pixels W x H):    Check Preview
Alpha Channel:    True
Specular Map:    False

Available formats: jpeg 13.20 MB

12 Vine Textures – Completely Seamless and tileable which includes:

– 12 Diffuse Vine Textures
– 12 Matching Bump Textures
– 12 Matching Opacity (alpha) Textures

HUGE Texture Resolution which are great for Architectural Visualization. You may go to for the product page and other related textures.